Nova Mae - 3D Character


Original Character Concept created by
Victor Malcervelli

Turnarounds
UDIM Textures

Renders
Nova Mae is the lead biologist travelling her way towards the stars, and also my first-ever character sculpt. I encountered many challenges and roadblocks throughout her production; however, with each one, I learnt something new and am proud of the final result!
Nova was my first 3D Project to utilise UDIM textures, and because of that, by the time I had to paint her textures, I had made a mistake in crafting them. I had to backtrack in the pipeline to reorganise my UVs and then start texturing. Although I lost time in my production, I came out with more knowledge and skills than I entered with.
Reflecting back on my Nova project, I look forward to creating even more characters with the skills I know now and the ones I am yet to learn.
Nova was made in zBrush, retopology was done in Maya, textured in Adobe Substance Painter and then rendered in Unreal Engine 5.
Nova Mae was created using:

Clip Studio Ex

zBrush

Maya

Substance Painter

Unreal Engine 5














