ARTFIGHT 2026
Artfight is a community-led artist event held in July, in which artists join teams and create artworks to "battle" one another, earning points. I use this event to practise specific techniques and styles and to refine my 2D and 3D skills consistently.
During this month, I often practise lower-poly characters as opposed to sculpted ones, to minimise time spent on an "attack". It also allows more time to create a diverse number of characters in 3D, from more humanoid to anthropomorphic.

Picadita was created in 2 days, from an initial A pose sketch to her final turnaround render. I am still gaining confidence in creating low-poly human heads, but I do have a preference for apple-related characters, so Picadita was a safe choice.
She was my first model to be textured in Procreate, and it was a fun exercise, one I would enjoy continuing as it is capable of blending my 2D colouring with my 3D models.
She was rigged with an automatic Maya rig for simple posing. She is around 2500 tris.



The original character concept for Picadita was created by DavidDoodles
Base Colours

Render

Procreate Texturing
Topology Turnaround


Picadita was created lovingly in:

Maya

Procreate

Unreal Engine 5
Picadita
Nano was my first Artfight Model, and my first exploration into modelling lower-poly characters. Nano's floating head and simple hands assisted in that regard, to ease into modelling characters from just a subdivided cube.
She took around a day and a half to make due to simplicity, and consisted of 2000 tris.
Similar to Picadita, she utilised a Maya automatic rig for simple posing.



The original character concept for Nano was created by Shutbhubs
Textures

Topology Turnaround

Nano was created lovingly in:

Maya

Adobe Substance Painter

Unreal Engine 5

