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Pierre


Turnarounds
Pierre is my circus bunny character; this 3D model took me around a week to complete.
This was my second time utilising UDIM textures, so I spent a bit longer to ensure that she was refined. She is not rigged, and instead posed through bend deformers, providing a rubberhose cartoon look. This was also my first time sculpting a full character in Nomad, which was an amazing learning experience.
Once I improve my own rigging skills, I intend to recreate this model and create a custom rig so that I can add life through animated movements.
Textures

Renders


Work In Progress - In Nomad
Pierre was created lovingly in:




Nomad
Maya
Adobe Substance Painter
Unreal Engine 5
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