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Pierre
Turnarounds

Pierre is my circus bunny character; this 3D model took me around a week to complete.

This was my second time utilising UDIM textures, so I spent a bit longer to ensure that she was refined. She is not rigged, and instead posed through bend deformers, providing a rubberhose cartoon look. This was also my first time sculpting a full character in Nomad, which was an amazing learning experience.

Once I improve my own rigging skills, I intend to recreate this model and create a custom rig so that I can add life through animated movements.

Textures

Renders

Work In Progress - In Nomad

Pierre was created lovingly in:

Nomad

Maya

Adobe Substance Painter

Unreal Engine 5

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